Walls

Do NOT zoom in or out of the map when drawing or editing walls.

Once the blueprint has been created, certain area’s may be off-limits to the robot. To provide this functionality, virtual obstructions (walls) can be added to the map.

Drawing a new wall

Tap the option Draw wall in the menu Walls to add a new wall to the map.

menuwallsdraw

Next, tap a location on the map once to indicate one end of the wall, then tap another to connect the two together to construct the virtual wall.

Start End
drawwall1
drawwall2
In case the starting point for the wall was incorrect, an additional option 'Undo' has been added to the menu so the starting position of the wall can be reset.

Editing a wall

Tap the option Select in the menu Walls to enable the selection of a wall.

menuwallsselect

Tap on the wall to edit to select it. This will change the display and the options in the Walls-menu. The following operation are available for editing the selected wall:

Extending a wall

Drag an outer edge to extend the wall in a straight line.

wallextend

Change the position

Drag the wall on the map to change its location on the map without changing its orientation.

wallchangelocation

Rotate the wall

Drag the upper icon to rotate the wall (in either direction).

wallrotate
Tap the option Select again to stop selecting and editing wall-objects.

Deleting a wall

Like the POIs, there are two main options to remove walls from the map:

  • Remove all walls from the map

  • Remove one wall using the map

Removing all walls from the map

Tap the option Clear in the menu Walls to remove all walls from the current map.

wallsclear

A popup will be shown asking to confirm removing all walls from the map. Tap Yes to remove all walls from the map.

wallclearconfirmationmodal

Deleting a single wall

Tap the option Select in the menu Walls to enable the selection of a wall.

menuwallsselect

Tap on the wall to select it. Tap the (newly available) option Delete md trash to remove the wall from the map.

walldelete